• New: Emblem as Collectible Card Game RPG. (PVP or PVE)

    What is Emblem today?

    Is a collectible card game where each player chooses a hero aligned with one of five distinct archetypes:

    Conquest, Influence, Knowledge, Devotion, or Economy — and you can even combine them.

    You’ll level up your hero, evolving their class along the way — from Swordsman to Knight, and Knight to Dragoon; or from Scout to Hunter, then to Slayer.

    You can also create powerful hybrid classes, like evolving a Paladin into an Inquisitor, forging a completely new deck and unleashing unexpected strategies so effective they can

    turn the tide of the game entirely in your favor.

    In cooperative mode, as you level up, you and your allies build a shared deck around an archetype to fight against evil as a team..

    You can specialize in roles like Support, Attack, Defense, or Crowd Control — and even double up on roles for greater synergy.

    But the ultimate goal is to awaken the Blue Blood power within your hero to defeat your enemies.

    The choice is yours.

    As the Shadowveil Elves would say:

    "What matters most is defeating the enemy — no matter the sacrifice."

    --

    Join to our Discord, and let's talk about.

    EMBLEM DISCORD

    We are recruiting teammates and Players to make this game a great experience.

    Thanks and Regards,

    Sergio Faria R.

  • Emblem Enters a New Era with Alpha 6.0!

    We are thrilled to announce the release of Emblem Alpha 2.0, an update that completely redefines the gameplay experience.

    Here are the key changes:

    1. Genre Evolution

    Before: Trading Card Game (TCG) with random booster packs and preconstructed decks.

    Now: Collectible Card Game (CCG) with predefined boosters tied to hero levels, preconstructed decks, and Class and Chapter expansions.

    2. From Armies to Heroes

    The game now focuses on Heroes and their Parties rather than full factions.

    Each hero represents a unique story and playstyle.

    3. Strategic Archetypes

    Introducing 5 core archetypes that define strategies:

    Conquest - Influence - Knowledge - Economy - Devotion
    Each hero aligns with one or more archetypes, enabling unique strategic combinations.

    4. New Hero Stats

    Each player now has a Hero Card featuring:

    • ATK (Attack)
    • HP (Health Power)
    • DEF (Defense)
    • MP (Magic Power)
    • STA (Stamina)

    5. Deck Changes

    Deck Size: Now 60 cards (subject to change).

    Ability System : Streamlined and more focused on hero and class synergy.

    6. Deck Merging

    Support and territory decks have been integrated into one main deck.

    Resources (gold and mana) are now generated by playing cards from your hand.

    7. Languages

    The game will launch first in English, followed by other languages chosen by the community.

    Download Here: Emblem Alpha 6.0